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Base Ship Devices

Modified: 2008/01/28 17:04 by ellerbus - Categorized as: Base Ship Commander
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Devices found on a Base Ship



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Overview



Each device requires a maintenance crew, and optionally a repair crew if a device should be damaged during combat. Repair crews are also used after upgrades to ensure that a device has been upgraded properly. Credits (CR) are used to upgrade a device's level. Devices can also be overclocked (or underclocked), to provide you with a more powerful device, or the ability to save Energy Pods. Keep in mind when overclocking, your device will take damage due to the extra burden placed on it.

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Summary from Scrapheap Challenge



Summary / Notes posted by Crimson Tear

Modules can be overclocked. This is VERY important to your success in the game. AI ships cannot overclock their modules, so this is a good way to defeat stronger AI. Overclocking modules will make them more powerful, but at the same time the module will receive damage and consume more reactor pods. Modules consume reactor pods and take damage (when overclocked) every time they are used. When fighting a lot of enemies it is best to leave your modules at 100% or only slightly overclocked. You can also underclock modules to reduce pod consumption and crew requirement. If you click on your devices tab, then click one of the module names, you will see a brief description, information about that module, and a place where you can set automatic Overclocking Thresholds which will reduce your Overclocking value to 100% automatically.

Each module of your ship can be upgraded using credits. Each upgrade improves the strength of the module, the amount of hit points it has, and the number of crew required to keep the device operating at 100%. Also not that each upgrade increases the amount of reactor pods consumed whenever the module is operating.

Once a module is out of hit points, all damage is transferred to the crew running that module, killing them. It is unwise to level up your modules too much. As stated each level increases the crew requirement, but you also need unassigned crew to repair your ship's modules. I like to leave about 100 crew for repairs.

Note: As of Round 10, AI Ships will overclock their devices.

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Reactor



"It keeps going and going and going--" -Head Mastery Technician Kip Tripper

Provides the base ship with all of its available power via Energy Pods. Pods are regenerated every tick of the game based on the current level and operating efficiency.

Note: The reactor produces pods which are consumed whenever a module is used. The higher the level your reactor is, the more pods it can produce in a tick, and the more it can hold in its reserve. You can see how many pods were used, produced, and in reserve each tick in the mission log. The reactor can be overclocked and will receive only minimal damage compared to the other modules. Once the reactor runs out of pods, you're done. No modules will run and you will just soak damage.

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Slipdrive



"What do you mean we don't have warp speed?" -Capt."Mud" Boon

The ship's propulsion system. Maximum Velocity and Pods used are determined by the current level and operating efficiency. Combined with Slip Gates, the Slip Drive allows you to traverse the galaxy at speeds faster than light.

Note: The slipdrive can never be damaged so much that it will not work anymore. Without crew it will continue to operate at about 80% efficiency.

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Cannons



"I don't care if it's a hullahoop or a giant wedding ring we're shooting that thing down!" - ADM John Avery

Main offensive measure of a Base Ship. Maximum Damage and Pods used are determined by the current level and operating efficiency. As of Round 10, Cannons are awarded bonuses based on the number of successful target acquisitions, and demerits are given for each target not acquired. Bonuses and Demerits are awarded by rank; the higher the rank the better the bonus to Targeting and Jamming devices when used by the Cannons.

The ranks available to the Cannons are:

  • Private (PVT)
  • Lance Corporal (LCP)
  • Corporal (CPL)
  • Sergeant (SGT)
  • Staff Sergeant (SSG)
  • Gunnery Sergeant (GSG)
  • Sergeant First Class (SFC)
  • Master Sergeant (MSG)
  • Sergeant Major (SGM)

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Starfighters



"It's beautiful, all firey pink and orange..I like it.." - Pvt. Kelly Shaul during a suicide run of enemy starfighters against homeworld shields.

Secondary offensive/defensive measure of a Base Ship. Maximum Potential Damage and Pods used are determined by the current level and operating efficiency. When attacking, the damage delivered by Starfighters is matched by the strength (or weakness) of the opponents Starfighters. As of Round 10, the Targeting and Jamming devices are required to operate Starfighters. During combat, Starfighters are awarded bonuses based on the number of successful target acquisitions, and demerits are given for each target not acquired. Bonuses and Demerits are awarded by rank; the higher the rank the better the bonus to Targeting and Jamming devices when used by the Starfighters.

The ranks available to the Starfighters are:

  • Warrant Officer (WO1)
  • Cheif Warrant Officer (CWO)
  • Ensign (ESN)
  • Sub Lieutenant (SLT)
  • Flight Lieutenant (FLT)
  • First Lieutenant (1LT)
  • Squadron Leader (SLD)
  • Squadron Commander (SCR)
  • Wing Commander (WCR)

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Marines



"What we will let 'em have is a belly full of bullets and a nice pool of their own blood to drown in" - Sgt. Major John Leonidas

Ship to Ship expeditionary unit. Marines are a secondary offensive/defensive system for the base ship and used solely for boarding base ships and automated planetary defense systems. Their combat tactics are similar to Starfighters except they have the ability to take out crew directly. As of Round 10, the Targeting and Jamming devices are required to operate Marines. During combat, Marines are awarded bonuses based on the number of successful target acquisitions, and demerits are given for each target not acquired. Bonuses and Demerits are awarded by rank; the higher the rank the better the bonus to Targeting and Jamming devices when used by the Marines.

The ranks available to the Marines are:

  • Private (PVT)
  • Lance Corporal (LCP)
  • Corporal (CPL)
  • Sergeant (SGT)
  • Staff Sergeant (SSG)
  • Gunnery Sergeant (GSG)
  • Sergeant First Class (SFC)
  • Master Sergeant (MSG)
  • Sergeant Major (SGM)

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Shields



"You're asking for a bleeding miracle!" -Staff sgt. Scott Trek

Main defensive measures against enemy cannon fire. Maximum Cannon Damage Absorbed and Pods used are determined by the current level and operating efficiency.

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Targeting



"Like shooting fish in a barrel" -Cpt. Mark wallis

The targeting device is used to acquire an enemy target by ALL offensive weapons.

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Jamming



"Stop trying to hit me and hit me!" -F.ADM Hugo "Rock" Ragna taunting enemy vessel.

The jamming device is a direct counter measures for enemy target acquisitions.

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