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Combat

Modified: 2008/02/25 19:17 by corey - Categorized as: Base Ship Commander
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Combat



Base Ship Commander is about your ability to command a Base Ship during a Galactic Conflict. There are several things to learn about combat, and most of it you will learn through Trial by Fire.

Combat (or attacking) is handled automatically and done by setting up your Tactics from the left side menu. In simpliest terms, your ship will automatically attack an enemy vessel if you and the enemy vessel are at the same coordinates at the same tick. From the tactics screen, you can define your combat strategy by setting the Firing Order, Target Priorities, Repair Priorities, and Retreat Conditions.

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Promotions



Combat Experience (EXP) is awarded based on damage that is dealt to enemy vessels and planets. Experience is also leveled based on rank: if you attack someone with a higher rank, you get more EXP, alternatively if you attack someone with less rank, you less EXP. Each command officer rank becomes progressively harder to get. Starting rank is a Captain with a base pay rate of 40 CR per tick, and the most senior rank is Galatic Admiral. Why do you need to get promoted? As you get promoted, you get more crew to maintain and repair your ship's devices.

  • Captain (CPT)
  • Major (MAJ)
  • Colonel (COL)
  • Commander (CMR)
  • Commendant (CMT)
  • Marshal (MHL)
  • GrandMarshal (GMHL)
  • RearAdmiral (RADM)
  • Admiral (ADM)
  • FleetAdmiral (FADM)
  • ImperialAdmiral (IADM)
  • GalacticAdmiral (GADM)

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Tactics



Firing Order: Determines which offensive weapon is used first.

Target Priority: Targets the devices you wish to weaken first. If a device has been rendered inoperable, your targeting priority will move to the next available device for each of the offensive devices attached to the Base Ship.

Repair Priority: Sets the priorities of devices to repair first. Note a bonus repair can be obtained by orbiting a home world planet (+50% of your assigned repair crew during non-combat conditions, and +30% of your assigned repair crew during combat conditions).

Retreat Conditions: Sets various conditions that determine if your ship is to retreat and where to go (nearest friendly planet, set standard coordinates, or head for Homeworld Command).

Updates to Round 10: If orbiting a friendly planet that has Manufacturing or Mining capabilities, an additional repair bonus will be applied based on non-combat (bonus + 50%) and combat (bonus + 25%) conditions. Additionally if orbiting a friendly planet not currently in combat a bonus of 25% will be applied based on the cost of repairs purchased.

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Planets



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Attacking Planets



Generally follows the same patterns as ships. However, you will see differences. Planets don't have Marines so they are not attacked (should this be on your Attack Priority list). Planets send messages to the nearby ships related to the planet's status like Task countdowns to rebuilding itself when it is destroyed.

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Sacking Planets



To actually take control of a planet for your Empire, you and your fleet must be the only controlling force in orbit. If there are other enemies in orbit it will turn into a race on who can capture the planet faster or if your fleet leaves before the Task countdown is complete, the planet will revert back to it's original Empire.

Planets that are currently "rebuilding" without any enemy forces in orbit can be rebuilt at a faster rate based on the number of friendly organic ships in orbit. The more unassigned crew the orbiting ship has, the faster the planet can be rebuilt.

Conversely, planets that are currently "rebuilding" with ONLY enemy forces in orbit can be rebuilt at a faster rate based on the number of enemy organic ships in orbit. The more MARINES on board the ship, the faster the planet can be rebuilt.

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Planet Bonuses



While orbiting a friendly planet, whose function/purpose is Research or Hidden Base (not currently in combat) a 25% discount is applied to the cost of upgrades. Additionally while orbiting a friendly planet, whose function/purpose is Military or Colony (not currently in combat), crew transfers are free (not available via command buffer).

Last but not least, an additional bonus is given to Pod regeneration while orbiting a friendly planet, whose function/purpose is Trading Colony or Natural Resources (not currently in combat).

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