EditOverview
Within the Gear Combat Arena, you manage and maintain a Combat Gear that competes in a futuristic sports combat arena. Each Gear is equiped with a Chaingun, Mortar, Scanner, Shields, Cloak and Mine Rack, all of which can be upgraded as the game progresses using "in game currency". In addition to the listed devices, each Gear can research, and develop Nano Byte Augments, or Nano Mods that provide the gear with passive attacks. In addition to the combat devices, each player must maintain the combat capabilities (and decisions) of a Gear using an
Arena Script. The Arena Script controls the actions of the Gear during a Combat Match.
EditGame Play
Tournaments within Gear Combat Arena last for about 4-6 weeks and matches run every 1-2 hours depending on the Tournament's configuration. Currently Gears are automatically assigned to a match based on that Gear's current experience and skill level. Every match is limited to 256 turns and operates on a 50x50 map with 12 gears. Points are awarded for each weapon's damage given (+) and damage taken (-). Final points are awarded based on the number of turns a gear is able to last in a match.
Sample Turn:
- Gears are sorted by experience and skill (lowest number goes first)
- Radar Scans are performed, the "on enemySpotted" / "on mineSpotted" events are called and processed
- The "on MyTurn" event is processed, and actions are selected via the script by calling an "action" function : move, fire, recharge, etc.
- Actions are taken, damage is determined, and positions are re-calculated
Example:
- 2 Gears (A, B) are assigned to a match
- Sort by initiative (B will go first in this example)
- B Scans the map using its Radar
- A Scans the map using its Radar
- B Processes its "on myTurn" event and decides to fire the Mortar at A
- A Processes its "on myTurn" event and decides to run 3 clicks away
- B Fires Mortar and HITS A
- A Moves 3 clicks
- Turn ends, and the next turn is taken starting with #2 until a winner can be determined
EditAugments
Gear Augments allow you to increase the Gear's combat capabilities and are purchased using Scrap. Scrap is paid during every match at a rate of 1,800 kgs per day (not per match). Once purchased an augments is instantly applied to your gear. For example, you can purchase an augment to increase firing range of the Chaingun.
EditNano Byte Augments (NanoMods)
Nano Mods provide a Gear with passive attacks and defenses. Nano Mods that are attached to the
Cloak provide passive attacks that drain other Gears of their EP (energy pods) and HP (health pods). Conversely Nano Mods attached to the
Shields provide the Gear with a passive defense that reduces the amount of EP and HP that is drained by enemy Gears.
EditScript Development and Testing
An
Arena Script provides a Combat Gear its brain or command and control. Each player is provided a default script that can be modified to fit their combat style. Once a script is compiled it can be tested by sparring against other Gears in the current Tournament. No points are awarded during a sparring match so scripts may be tested as often as needed.